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Show Summary
The plot follows a group of horse-mad teenagers who are regulars at their local stables on the fictional NZ peninsula of Kauri Point. Worrying incidents surrounding a new industrial development prove the catalyst for a series of events that means the group have to risk everything in order to save their horses.
Gordon's missing but it's Champs Day and the future of the rescue centre is on the line. Will the KP team give up their chance of glory to help Issie find her grandfather?
As Kauri Point celebrates ‘The Night of the Big Fish', it's not just dolphins who are drawn to the bay. Has Gordon really abandoned his quest to find the sea serpent statue?
Amanda decides to give Gordon a chance just as Issie starts doubting him. Natasha's the bearer of bad news for Caroline and the true cause of Dora's shipwreck is revealed.
A betrayal by Tom shatters the KP team, jeopardising their chance of competing at The Champs. Caleb and Mitch investigate Gordon and Issie finally speaks her mind to Dan.
As the gang plot to unmask the trawler operation, they find evidence suggesting someone local is in league with the crew. Meanwhile, Issie confides in Gordon about her visions.
Issie's reckless behaviour has disastrous consequences for one of the KP team. Gordon's intrigued when Issie draws a sea serpent statue that she's seen in her visions.
When tension between Dan and Issie starts affecting Champs training, the KP gang decide to take action. Meanwhile, Mystic seems to be warning Issie about the illegal trawler.
Emotions run high after Issie invites an unwelcome guest to Amanda's birthday party. The KP team have something to celebrate and Issie's confused by her latest visions from Mystic.
In the aftermath of the earthquake, Issie puts her own life in danger to try and rescue Natasha whilst Tom finally accepts he has to sign the KP stables over to Ginty.
When things from Issie's visions start happening in real life, the gang find themselves in a race against time to change the course of the future before tragedy strikes.
It's crunch time for Dan when his leadership skills are tested. Angry with Issie, Gabe and Natasha act recklessly whilst Caleb learns some uncomfortable truths about his idol.
Family secrets are revealed. Feeling betrayed by her friends, Issie is quick to retaliate when Bianca takes Blaze. Distracted by Gabe, Issie breaks a promise to Natasha.
It looks like Caroline's hopes of becoming an Olympic rider are over after her loss to Nicole in the sand dunes race. Can the KP gang persuade her not to give up on her dream?
Dulmoth Park have moved in and the escalating rivalry with the KP team ends in a secret race on the dunes. Meanwhile, Tom's in trouble when the racehorse goes missing.
The gang's attempt to stop Tom selling the stables backfires. Issie realises that she's seeing visions of the future. Misunderstandings cause problems between Issie and Dan.
The gang uncovers a new threat to the forest and wild herd. Issie's visions from Mystic become more mysterious than ever and a new arrival in town causes trouble for Issie and Dan.
Dan is forced to step up when there is an emergency at the stables, Natasha joins the Dulmoth Park team, and Issie is distraught when Blaze's legal owner comes to claim her.
The kids travel to a remote farm after intercepting a mysterious message. They come face to face with the horse rustler and discover the whereabouts of the Kauri Point Herd.
Issie rides Blaze in the Cross-Country Trials against rivals Dulmoth Park - but is Caroline really fit enough to compete? And who spooked Blaze right before Issie's ride?
Issie gets a new vision of Mystic running through the forest along an old railway track, and wonders if this might be the clue that will lead her to Blaze's herd. After some encouragement, Issie decides to ride out on Blaze to find the tracks, and Caroline, Caleb, Dan and Natasha join her on the mission.
Issie attends a party at the local marae and humiliates herself by taking her revenge against Natasha too far. Meanwhile, Dan's grandmother may hold the key to Issie's shipwreck vision.
Issie looks for Mystic on a remote beach and finds buried treasure, which could be connected to her visions. And secrets are revealed when she and Caleb get trapped together on the beach.
At the stables' Family Fun Day, the kids compete with rivals Dulmoth Park. Issie's visions become hard to ignore and her reckless behaviour endangers her future at the stables.
Issie discovers that rescue horse Blaze has life-threatening injuries. When Tom insists that Blaze is impossible to tame and can't be saved, Issie refuses to give up on her.
Londoner Issie's boring life in New Zealand suddenly gets exciting when she encounters a frightened horse running through the wilderness. But the horse is in danger and Issie discovers that it is up to her to save her.